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Polyglot

NPC ReEvolution

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Polyglot

Von: Rae Nantes
Gesprochen von: Rachel Music
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Über diesen Titel

Down with the Players

Alex finds herself on the shore of a distant place - a world unfamiliar.
A world of fantasy and magic. A world that is a game.

NPCs and players all insist she is an NPC, a part of the world. A part of the code of the game. A part of the fantasy to entertain the players. She rejects the idea, for her memories can't just be lies. Could they?

Alex sets out to establish herself in the sandbox fantasy world, to find her identity, and to weather the storm between the coming players and the inhabitants of the new world.

On the litRPG spectrum, this would be considered a soft litRPG. Don't expect heavy number crunching!

What's in this story:

  • Stand-alone story - no unending series
  • Female MC
  • Less numbers
  • Base building
  • Magic realism
  • Topics that might make Asimov chuckle
  • No harems
  • Swearing
  • Light sexual content

The World:
The Multiverse Virtual Reality, known as the MWR or MVVR, is a collection of atomic-level simulations that exist as games and research experiments. Instance_ID8092, otherwise known as the Otherworld, is a mysterious new Virtual Reality MMO that was recently revealed in the long list of VRMMOs. As soon as the players found the new game, they dove in to find an entire world thriving with NPCs.

The world exists as a geographic copy of pre-war Earth with its inhabitants enjoying a pre-industrial level of technology. Beyond the proliferation of magic, the NPCs use player-given technology daily - airships, muskets, and manatech engines.

©2018 Rae Nantes (P)2019 Rae Nantes
Fantasy Magischer Realismus Militär Steampunk
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Das sagen andere Hörer zu Polyglot

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Would have been better as two books.

As with most modern protagonists, this one is very naive. She trusts everybody almost immediately. Even those who are actively hostile towards her and her friends. Ulterior motives are apparently just not a thing in her worldview. But that characterization is just a symptom of how the story is built.

There are some enjoyable set pieces that carried me through the story. Everything in between is the problem. And the difference in writing sure makes you feel where the priorities of the author had been when coming up with the plot.

The story is skipping too often over time spans that hold character building moments. Because important interpersonal interactions are just missing, the finale tries to make us care about the character's emotions. I don't even know who those people are!
New magic, technology, and plot relevant information just appear out of nowhere. The characters have epic and emotional moments that just fall flat because I'm still trying to figure out how the last scene made any sense.
When I accepted that the protagonist can just pull out any spell she can think of, I was somewhat able to enjoy the action. Except that her op god status made a farce of all conflicts in the last third.

I have no complaints about the word craft. The writing is good enough to make characters voices distinct and descriptions detailed enough to give a solid image.

The light sexual content feels somewhat forced. The protagonist's libido just suddenly kicks in at some points and stops the plot for a few sentences. Not a major problem, but also feels pointless.

I like the conclusion of the story… and I would love to like it as a whole, but it's just such a struggle at points.

The reader does a fine job, but there are sometimes random background noises that got caught in the recording. And one of the middle chapters has noticeably worse audio quality.

PS: Not sure what the reference in the book description of Asimov is about. None of the themes in this book have any connection to his writing. His writing was about artificial intelligence that followed its programming to the latter with unexpected results. This book is about digital human minds with free will.

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