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Esports in Education: Exploring Educational Value in Esports Clubs, Tournaments and Live Video Productions

Von: Paul William Richards
Gesprochen von: Paul William Richards
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Inhaltsangabe

The intersection between esports and education is a place where innovation and excitement flourish. Author Paul Richards takes us inside the world of esports in order to understand the new challenges and opportunities that are helping to change modern education. From a perspective of acceptance and encouragement, parents and educators have the chance to find common ground that can help students excel in a sport that they are passionate about. Competitive video gaming today already holds the power to create heroes. Richards examines why athletes who are admired for their determination and excellence are no different whether they are playing on a field or in a computer lab. The tremendous growth in esports is being fueled by the internet, live streaming, and global economic demand. The need for a strong educational system that can support positive student development in esports is imperative.

This audiobook reviews the history of video gaming and sports to uncover how esports has evolved from a teenage pass time to the international stage. Richards brings to light opportunities for technology-related career paths that students and educators are finding in the growing Esports industry. Richards explains in plain English how modern esports games require players to manage multiple economies, respond with split-second reaction times, and communicate with groups of players like a team of navy seals.

Parents of video gamers will enjoy a recurring theme discussed in this audiobook outlining strategies to create common ground between children, parents, and educators. These strategies apply whether kids are playing Fortnite or League of Legends. Richards outlines the history of video game studies to help illustrate the fundamental research parents and educators should understand in terms of video game literacy. Simple strategies can greatly increase the educational value kids can garner from their video gaming experiences.

©2020 Paul William Richards (P)2020 Paul William Richards
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