Entdecke mehr mit dem kostenlosen Probemonat
Mit Angebot hören
-
Assassination Generation
- Video Games, Aggression, and the Psychology of Killing
- Gesprochen von: Dave Grossman
- Spieldauer: 7 Std. und 34 Min.
Artikel konnten nicht hinzugefügt werden
Der Titel konnte nicht zum Warenkorb hinzugefügt werden.
Der Titel konnte nicht zum Merkzettel hinzugefügt werden.
„Von Wunschzettel entfernen“ fehlgeschlagen.
„Podcast folgen“ fehlgeschlagen
„Podcast nicht mehr folgen“ fehlgeschlagen
Für 19,95 € kaufen
Sie haben kein Standardzahlungsmittel hinterlegt
Es tut uns leid, das von Ihnen gewählte Produkt kann leider nicht mit dem gewählten Zahlungsmittel bestellt werden.
Inhaltsangabe
The author of the 400,000-copy best seller On Killing reveals how violent video games have ushered in a new era of mass homicide - and what we must do about it.
Paducah, Kentucky, 1997: a 14-year-old boy shoots eight students in a prayer circle at his school. Littleton, Colorado, 1999: two high school seniors kill a teacher, 12 other students, and then themselves. Utoya, Norway, 2011: a political extremist shoots and kills 69 participants in a youth summer camp. Newtown, Connecticut, 2012: a troubled 20-year-old man kills 20 children and six adults at the elementary school he once attended.
What links these and other horrific acts of mass murder? A young person's obsession with video games that teach to kill.
Lt. Col. Dave Grossman, who in his perennial best seller On Killing revealed that most of us are not "natural born killers" - and who has spent decades training soldiers, police, and others who keep us secure to overcome the intrinsic human resistance to harming others and to use firearms responsibly when necessary - turns a laser focus on the threat posed to our society by violent video games.
Drawing on crime statistics, cutting-edge social research, and scientific studies of the teenage brain, Col. Grossman shows how video games that depict antisocial, misanthropic, casually savage behavior can warp the mind - with potentially deadly results. His audiobook will become the focus of a new national conversation about video games and the epidemic of mass murders that they have unleashed.
PLEASE NOTE: When you purchase this title, the accompanying reference material will be available in your My Library section along with the audio.